Primordial Chaos: Tharizdun’s Spawn
Before all we know, there was Altherion and Tharizdun, The Makers. Tharizdun feasted on destruction and chaos. In his vicious quest to destroy all that Altherion created, he molded the first demons and devils. These beings were manifestations of Tharizdun’s will, each imbued with a shard of his insatiable desire to unravel the fabric of reality and destroy all in their path.

Asmodeus: The Rise of a Tyrant
Among Tharizdun’s creations was Asmodeus. Asmodeus emerged as a being of unparalleled ambition and cunning. Initially a powerful demon lord, his path to ascension was marked by treachery, war, and subjugation. Through sheer might and guile, Asmodeus carved out his dominion, becoming the undisputed ruler of the Nine Hells. He was not satisfied ruling only one realm and eventually used his power to ascend to the celestial plane, making his way to godhood.

The Infernal Hierarchy
The Nine Hells, shaped by Asmodeus, are a realm of meticulous order and hierarchy, a stark contrast to the chaotic abyss from which the demons hail. Each level of the Nine Hells is ruled by a devil lord, a lieutenant in Asmodeus’s infernal army, each contributing to the grand scheme of cosmic conflict.

Notable Demon Lords
While Asmodeus reigns over the Nine Hells, the chaotic abyss teems with other demon lords, each ruling over their domain of horror and despair. Notable among them are:

  • Orcus: Lord of the Undead, seeking to engulf all life in death.
  • Yeenoghu: The Beast of Butchery, reveling in savagery and bloodlust.
  • Baphomet: The Horned King, embodying primal and bestial violence.
  • Graz’zt: The Dark Prince, a master of seduction, treachery, and dark magic.

The Sunderers’ Pact
Some gods, at that time just known as The Celestials, were drawn to the power and malice of the infernal realms. These gods forged pacts with Asmodeus and other demon lords. Two notable Celestials, Torog and Gruumsh, were the first to align with these dark forces. They would be known as the first Sunderers. They pledged their goals with Tharizdun in return for the power they saw in Asmodeus. They aligned with these dark forces, seeking to leverage their might in the ongoing cosmic struggle.

Demonic Influence
Demons possess a unique advantage over the gods when it comes to influencing the Material Plane. This unique access is largely attributed to Asmodeus’s dual role as a Sunderer god and the Lord of the Nine Hells. His ascension to godhood and deep roots in the infernal realms have allowed him to exploit loopholes in the Veil, creating pathways that his demonic cohorts can navigate with less resistance compared to the divine entities.

These pathways are often activated by mortal agents—sorcerers, warlocks, and cultists—drawn by power or deluded by promises. They conduct dark rituals and summonings, creating conduits for demons to enter Vi’el Tarin. The range of demons exploiting these breaches is vast, from the towering archdevils orchestrating grand schemes to the lowliest imps wreaking havoc in their own mischievous ways.

Introduction to the Nature of Demonic Pacts

In the annals of arcane and forbidden knowledge, the subject of demonic pacts occupies a particularly potent place. This text seeks to discuss the nature, process, and implications of forming pacts with beings from the infernal realms.

Demons, entities of immense power and deep cunning, reside within the stratified layers of the Nine Hells, each realm a testament to the various facets of their malevolent existences. These beings, ranging from the mischievous imps to the dread lords of the infernal domains, possess capabilities that far exceed mortal ken, making them sought-after allies for those who seek to transcend their human limitations.

Creating a demonic pact is often rooted in desperation or unquenchable desire. Individuals who approach demons typically do so with heavy burdens or ambitions that dwarf their mortal capacities. It is a pathway embarked upon not lightly but with a full heart and, often, a heavy soul, for the allure of the power offered by such pacts is tempered by the steep prices demanded in return.

In these pages that follow, we document various forms of these pacts, that I have found through historical accounts, testimonies, and the remnants of the rituals themselves. These narratives are presented not as endorsements or admonitions but as factual recountings of the lengths to which individuals will go to harness the powers offered by the denizens of the hells.

Let the reader understand that while the power wielded by those who engage in these pacts is formidable, it is invariably accompanied by a cost. This cost is not always immediate nor apparent, for the ways of demons are fraught with subtlety and deception. Yet, it is an intrinsic part of the pact, as inextricable as the shadows cast by the light.

In these pages, you will find no judgment, only observation and documentation. The choices made by those who walk this path are their own, as are the consequences they bear. Herein lies the essence of the demonic pact: power and peril, hand in hand, dancing a dance as old as time itself.


Veckling’s Invisibility – Minor Pact

In the outer corners of infernal lore, I have stumbled upon the relatively benign, yet insidiously deceptive, contract with an imp known as Veckling, for the boon of invisibility. To invoke this pact, the summoner is required to conduct a ritual under the cloak of night, where a platinum coin, a symbol of the summoner’s material wealth and a vessel of their essence, is inscribed with their deepest fears and cast into a flame that neither warms nor illuminates. Veckling, a creature of shadow and deceit, emerges from the smoke, its eyes gleaming with avarice and amusement.

The summoner, now compelled to stand in the heart of darkness, must willingly offer their shadow to the imp, a fragment of their very soul, as the coin turns dark and heavy to those who have not had their soul touched by demonic influence. The grant of invisibility comes with a silent curse; though the summoner can vanish at will, they lose their shadow no matter what light they stand in. A subtle yet constant reminder of their bond with the imp. With each use of this power, a sliver of the summoner’s essence fades into the nether, their life force trickling away into Veckling’s waiting grasp.


Faithful Hellhound – Moderate Pact

One interesting contract that I have found, a copy of which was found folded in a first edition print of Talmere’s Guide To Happiness, appears to grant the pact holder the ability to summon a hellhound guardian. While I do not wish to speculate, this could be a display of sadness and madness as perhaps the summoner was simply trying to create a companion for themselves. In any case, the pact was with Zephoril, a lesser-known Nasshrous demon.

Here, the summoner presents an effigy, a hound sculpted from the bones of 10 beasts that were killed over a collection cup, an offering to Zephoril that embodies the pact’s nature. The collection cup is then mixed with the summoner’s blood, and they and Zephoril consume it together. Zephoril decides which fragment of their senses to take – perhaps some of their eyesight, or their ability to taste, and in return the summoner has the power to invoke Faithful Hound, a spell that materializes a spectral hellhound to offer protection to the summoner.


Dal’durizion’s Binding – Major Pact

Dal’dur, a formidable demon of the 4th circle, renowned for his mastery over souls and their manipulation, offers a terrifying pact that delves into the realm of the macabre. The summoner, typically driven by a quest for power or vengeance, must bring forth the unconscious body of a chosen victim, a soul ripe for the binding. The ritual requires the summoner to draw an intricate array of sigils with their own blood upon the sacrificial body, each symbol a testament to their surrender to Dal’durizion’s whims.

As the demonic presence envelops the ritual site, the summoner must perform the ultimate sacrifice. They must kill the unconscious victim and then cut off their own hand, a grim offering to the demon’s twisted sense of humor. With a blade forged in brimstone and sorrow, the hand is severed, its blood fueling the ritual’s potency. Dal’durizion, now appeased by the display of loyalty and sacrifice, ensnares the victim’s soul, extracting it with a tormenting slowness as it screams into the ether, before binding it to an object of the summoner’s choosing.

The most infamous of these bindings is the creation of a cursed blade that houses the soul of a great war general, its edge forever sharp with the general’s rage and thirst for battle. The weapon, now a conduit for bloodlust, grants the wielder immense strength and a relentless drive for conflict, but at a dire cost. The blade’s insatiable hunger for violence must be fed, lest it turn on its master, drawing them into an endless spiral of madness and despair, a slave to the war general’s indomitable will trapped within.

Though the evidence is not clear, it does appear that an object created to store a soul can be refilled with another. I am unsure how a soul could escape its binding, but there is a tale of a Dal’dur necklace that exists without a soul inside.


Asmodeus’s Pact – Apocalyptic Pact

Engaging in a pact with Asmodeus, the Supreme Overlord of the Nine Hells, is an act reserved for the most ambitious or desperate souls. The price of such a monumental boon is not just personal but often cataclysmic. The summoner is required to construct a ziggurat, an immense and dread-inspiring edifice, each stone soaked in blood, each layer a chronicle of atrocities committed in Asmodeus’s name. This construction is not merely architectural but a ritual in itself, spanning years or decades, drawing ever closer to its grim culmination.

Upon the ziggurat’s completion, a grand and horrifying ceremony unfolds, where thousands of innocents are led to slaughter, their blood consecrating the stones, their screams echoing into the void. The air crackles with infernal energy as Asmodeus’s presence descends upon the site, the very fabric of reality buckling under his might. In exchange for this unspeakable offering, the summoner is granted the ability to command vast legions from the depths of Hell, their wills bending to the summoner’s command, their swords an extension of their master’s desire.

However, this power comes with an insidious bind; the summoner’s soul is irrevocably tethered to Asmodeus, their every action an echo of his infernal will. They become a marionette draped in the illusion of power, their very essence a conduit for Asmodeus’s ambitions, their autonomy a relic of the past. Their fate is a stark testament to the true nature of deals with the devil, where every granted wish carries the shadow of eternal damnation.


Malbog’s Necromancy – Major Pact

Malbog, a demon whose name is whispered with a mixture of fear and reverence in the dark circles of pact magic, offers a promise steeped in the forbidden arts of necromancy. I have learned of one who invoked this pact, driven by a hunger for knowledge that transcends mortal boundaries. It seems that with each word of the dark incantations, their body withered, their vigor seeping away like sand through an hourglass.

In return, Malbog unveiled the secrets of life and death, granting the summoner the ability to weave the fabric of existence, to whisper to the souls of the departed, and to bend the will of the flesh. His name was removed from the tomes that I read, but it appears he was able to raise those from the dead and command them. Yet, this power is a double-edged sword, for with each use, the summoner’s own life force is eroded, their days on this plane shortened, their body becoming a decaying vessel of their morbid fascination. It is believed this necromancer still lives, though his humanity has been robbed and he commands an army of bone hidden in the west.

For those who wish to return life, one must give first to Malbog. Place the live body of a sacrifice on a pit of coals and whisper the words “for this I give, so you will allow me to return” and Malbog will answer.


Simulacrum of Gath’ra’zel – Major Pact

In the shadow-laden depths of Cania, the eighth circle of Hell, dwells Gath’ra’zel, a demon whose mastery over illusion and duplication is unparalleled. Known as the Weaver of Shadows, Gath’ra’zel’s essence is intertwined with the fabric of deception and mimicry, making him a sought-after entity for those desiring to wield the power of the Simulacrum spell.

To forge a pact with Gath’ra’zel, one must undertake a perilous journey through Cania’s frozen wastelands, confronting not only the physical dangers of this icy hell but also the relentless onslaught of one’s own doubts and fears, magnified and manipulated by the Weaver’s power. The pact itself is sealed in a chamber of mirrors, where reality and reflection converge.

The summoner gains the ability to cast Simulacrum, creating duplicates not of others but of themselves, each simulacrum embodying a fragment of their essence and a shard of their power. However, each creation further divides the summoner’s soul, their emotions, memories, and very self becoming increasingly fragmented, distributed among their simulacra.

With every simulacrum conjured, the summoner’s grip on their identity loosens. They risk losing themselves, becoming a hollow shell, a mere echo of their former self. The destruction of a simulacrum inflicts profound agony upon the summoner, as it is a piece of their soul that is obliterated. Gath’ra’zel, ever amused by the unfolding drama of self-dissolution, watches from the shadows, ready to reclaim the scattered pieces of the summoner’s soul for his own inscrutable purposes.


Nullifying Contracts: A Treacherous Endeavor

A diabolic contract, once inked, binds the signatory to its terms with a rigor that transcends mere mortal law. These contracts are not singular; each contract has a matching duplicate. Those who sign the contract is provided with one copy, while the original is securely archived within the infernal realms, often within the vast, labyrinthine library of laws in Dis known as the Fallen Fastness, or the submerged repositories of Stygia. This meticulous duplication ensures that the contract’s power persists, tethering the signatory’s fate to the whims of the infernal.

The destruction of both the signee’s copy and the original is the only known method to annul the contract. However, this act is far from straightforward. While the signee’s copy might be within reach, the original resides in the heavily guarded and bewilderingly complex archives of Hell. Locating, let alone destroying, the original contract within these infernal fortresses is a task that borders on the impossible, fraught with peril and fraught with deception.

An alternative, though equally hazardous, route to contract nullification involves the termination of the demon with whom the pact was made. To truly kill a demon, one must confront it in its true form within the confines of the Nine Hells or ensure it is not merely summoned but called or present of its own accord on the mortal plane. A summoned demon, when slain, merely returns to its infernal abode, while one that is called or ventures forth on its own can indeed be killed, potentially offering a loophole in the contract’s terms.

In conclusion, while the annulment of a diabolic contract is not beyond the realm of possibility, it is a path fraught with dangers, complexities, and moral quandaries. It is a journey that requires unparalleled bravery, wits, and perhaps a touch of folly, a testament to the lengths to which one might go to reclaim their destiny from the clutches of the infernal.

Leading theories on souls and memories in Vi’el Tarin weave a rich tapestry of mystical inquiry. Scholars and mages alike delve into these concepts, each theory offering a unique lens through which to view the interplay of essence and recollection.

Professor Eldoria’s Soul Theory: Professor Eldoria, a distinguished scholar at The Luminarium, proposes that memories and the soul are intricately linked as echoes of a person’s life essence. According to her theory, every significant experience and emotion imprints itself onto the soul, creating echoes that shape an individual’s identity and consciousness. These echoes are not just passive remnants but active elements that influence thoughts, behaviors, and even magical abilities. Eldoria’s theory often encounters skepticism from the scholars of Vi’el Tarin, as it relies on the premise of a physical life essence, which she has named ‘Ethera.’ She argues that this Ethera, a distinct form of matter or energy, is a fundamental reality, acting as the vital bridge between the physical realm of existence and the ethereal domain of the soul.

Materialist Perspective: Led by thinkers like Magister Gaius, this theory argues that souls do not exist. It posits that consciousness and memories are purely physical phenomena, products of brain activity and neural connections. According to this view, magical effects perceived as soul manipulation are actually interactions with the mind’s physical structure.

The Echoless Void Hypothesis: Championed by the reclusive wizard Dalmanor, this hypothesis claims that what is perceived as the soul is simply a void, an echoless space where consciousness resides. Memories, in this view, are transient and do not leave lasting imprints on the soul, challenging the idea of memory manipulation having any impact on the soul’s essence.

The Temporal Illusion Concept: A theory by the time mage Lyrandar, this concept argues that both memories and the soul are illusions created by our perception of time. Lyrandar suggests that what we perceive as memories are just constructs of our linear understanding of time, and the soul is a construct to give meaning to our existence across time.

The Archmages and The Sundering

In the ancient annals of Vi’el Tarin, the origins of magic are deeply interwoven with the cataclysmic events of The Sundering. This epic war between the Aegis and the Sunderers, deities divided by ideology and power, unleashed chaos upon the world, with the land itself bearing scars of their celestial conflict.

As mountains crumbled and islands were swallowed by the sea, the gods, seeking to endow humanity with the means to influence the tide of this war, created the Archmages. These beings, bestowed with divine knowledge and power, were the gods’ answer to mankind’s pleas.

The Creation of the Dragonborn and Runes

The Archmages, in their divine wisdom, saw the need for champions who could wield the potent forces they had harnessed. Thus, the Ti’el Auk were born—dragonborn warriors infused with the essence of dragons, beings whose very hearts beat with arcane might. They were given relics and artifacts, the works of their Archmage creators, to wield in defense of the world against the Sunderers.

But the Archmages sought not only to arm the champions but to empower humanity. They created a complex system of runes, which served as the key to channeling the raw energies of creation into structured forms. These runes became the foundation of all magic, allowing the mortal races to harness arcane forces and shape them according to their will.

Schools of Magic and Their Archmage Creators Each school of magic is a reflection of its Archmage’s nature and mastery:

  • Abjuration: The protective magic of Abjuration was crafted in the crucible of war, offering defenses against the Sunderers’ dark sorceries. Its Archmage, Aegisar, was a shield against the darkness.
  • Conjuration: The Archmage known as Portentia mastered the art of summoning, bridging the distances between realms to call forth allies and resources necessary for the war effort.
  • Divination: Ysarian, the seer Archmage, unraveled the threads of fate, offering insight and foresight that became crucial to the Aegis’s strategies.
  • Enchantment: The enchanting arts, governed by the Archmage Elarion Mystral, wove spells that could sway hearts and minds, turning the tide by altering perceptions and bending wills.
  • Evocation: The raw power of Evocation was harnessed by the Archmage Destrial Normaline, channeling the fury of the elements into devastating blasts to counter the Sunderers’ might.
  • Illusion: The Archmage Rasillur’s dominion over Illusion crafted veils of deception, creating phantasms that masked the movements and plans of the Aegis.
  • Necromancy: Despite its grim reputation, Necromancy was governed by the Archmage Vitae, who controlled the energies of life and death to uphold the balance during the war.
  • Transmutation: The transformational magic of Transmutation was the realm of the Archmage Filian Morphos, altering the very essence of materials to serve the needs of the Aegis.

Aelith

Aelith, known as the Shepherd of Spirits, was a lesser deity in the pantheon of Vi’el Tarin. His domain encompassed the guidance and protection of souls, especially during transitions between life and death. Aelith was closely aligned with more prominent deities overseeing life, death, and nature, acting as a mediator in the spiritual journey of souls.

During the Great Sundering, Aelith played a crucial role in protecting the mortal races from the chaos unleashed by the conflict between the gods. He was revered as a symbol of balance and harmony amidst the catastrophic war. Tragically, Aelith met his end at the hands of Kyrthas, the god of darkness, a loss that rippled sorrow across all realms.

Aelith’s death was not just a physical demise but a symbolic blow to the equilibrium he represented. In his final moments, it’s said that his divine essence merged with the earth, creating sacred sites imbued with his power and spirit. One such site, ‘The Guardian’s Cradle,’ became a place of reverence and mystique, believed to hold the power to protect and sanctify.

Aelith’s legacy lives on in the lore of Vi’el Tarin, a testament to his virtues of guardianship, spiritual guidance, and the natural cycle of life and death. His story is a poignant reminder of the sacrifices made during the Great Sundering and the enduring impact of the gods on the world and its inhabitants.

Kyrthas

Kyrthas, the god of darkness in Vi’el Tarin, epitomized the antithesis of creation and order. He stood for chaos, entropy, and the void, seeking to reshape the world in his dark image. In the Great Sundering, he, under the influence of Asmodeus, led the Sunderers against the Aegis, unleashing devastating forces and dark magic. The battle was cataclysmic, tearing the fabric of reality. Kyrthas’s most significant act was the killing of Aelith, the Shepherd of Spirits, a deed that symbolized the extinguishing of hope and balance, further fueling the chaos of the Sundering. This act was both a strategic strike and a symbolic gesture, demonstrating Kyrthas’s ruthless ambition and disregard for the natural order.

The Archmages and The Sundering In the ancient annals of Vi’el Tarin, the origins of magic are deeply interwoven with the cataclysmic events of The Sundering. This epic war between the Aegis and the Sunderers, deities divided by ideology and power, unleashed chaos upon the world, with the land itself bearing scars of their celestial conflict.

As mountains crumbled and islands were swallowed by the sea, the gods, seeking to endow humanity with the means to influence the tide of this war, created the Archmages. These beings, bestowed with divine knowledge and power, were the gods’ answer to mankind’s pleas.