
Controlled By: Morgoth, Archdemon of Avarice
Purpose: Infernal Military Foundry and Training Ground
Key Features of the Region:
- Harsh Environment:
- Extreme heat (130°F+); minimal relief even at night.
- Air filled with sulfur and volcanic gases—breathing gear essential.
- Frequent eruptions and ground tremors.
- Terrain to Watch Out For:
- Black Sand Dunes: Unstable, hide dangerous magma sinkholes.
- Obsidian Pillars: Tall, glassy spires—used as signaling towers by local forces.
Central City: “The Bastion”
- Layout:
- Massive fortress-city built in rising tiers, each hotter and more secure than the last.
- Heavily fortified gates with tolling iron bells, signaling the arrival of new prisoners or soldiers.
- Important Areas:
- Foundry District: Constant weapon production, loud hammering and industrial activity.
- Military Barracks: Home to Morgoth’s disciplined armies (“Forgeguard Legions”).
- Market Zones: Active trade in rare metals, weapons, and supplies—strictly controlled.
- Entrances:
- Gates allow denizens and visitors in and out. Very controlled. Southern bridge and main gate the only access point open to travelers.
- Library:
- Morgoth requires all contracts of any demon under his command to be kept in his personal library on the second ring. No one is allowed access without a writ from Morgoth himself.
Mount Gravalon & The Great Forge
- Volcano & Forge:
- Active volcano with enormous forge at the rim, producing powerful weapons and armor.
- Fueled by captive souls; access restricted to elite forces.
- Access:
- Bridge from The Bastion to The Great Forge’s inner sanctum for direct access.
- Can be accessed by climbing up Mount Gravalon northeastern face.
Survival Guidelines:
- Use heat-resistant clothing.
- Stick to marked paths (obsidian cairns indicate safety).
- Limit physical exertion to avoid heat stroke and exhaustion.
Strategic Notes:
- Entire realm is heavily militarized, focused solely on warfare and production.
- Minimal civilian presence.
- High security.

