Archmages, The Sundering, and Dragonborn
The Archmages and The Sundering
In the ancient annals of Vi’el Tarin, the origins of magic are deeply interwoven with the cataclysmic events of The Sundering. This epic war between the Aegis and the Sunderers, deities divided by ideology and power, unleashed chaos upon the world, with the land itself bearing scars of their celestial conflict.
As mountains crumbled and islands were swallowed by the sea, the gods, seeking to endow humanity with the means to influence the tide of this war, created the Archmages. These beings, bestowed with divine knowledge and power, were the gods’ answer to mankind’s pleas.
The Creation of the Dragonborn and Runes
The Archmages, in their divine wisdom, saw the need for champions who could wield the potent forces they had harnessed. Thus, the Ti’el Auk were born—dragonborn warriors infused with the essence of dragons, beings whose very hearts beat with arcane might. They were given relics and artifacts, the works of their Archmage creators, to wield in defense of the world against the Sunderers.
But the Archmages sought not only to arm the champions but to empower humanity. They created a complex system of runes, which served as the key to channeling the raw energies of creation into structured forms. These runes became the foundation of all magic, allowing the mortal races to harness arcane forces and shape them according to their will.
Schools of Magic and Their Archmage Creators Each school of magic is a reflection of its Archmage’s nature and mastery:
- Abjuration: The protective magic of Abjuration was crafted in the crucible of war, offering defenses against the Sunderers’ dark sorceries. Its Archmage, Aegisar, was a shield against the darkness.
- Conjuration: The Archmage known as Portentia mastered the art of summoning, bridging the distances between realms to call forth allies and resources necessary for the war effort.
- Divination: Ysarian, the seer Archmage, unraveled the threads of fate, offering insight and foresight that became crucial to the Aegis’s strategies.
- Enchantment: The enchanting arts, governed by the Archmage Elarion Mystral, wove spells that could sway hearts and minds, turning the tide by altering perceptions and bending wills.
- Evocation: The raw power of Evocation was harnessed by the Archmage Destrial Normaline, channeling the fury of the elements into devastating blasts to counter the Sunderers’ might.
- Illusion: The Archmage Rasillur’s dominion over Illusion crafted veils of deception, creating phantasms that masked the movements and plans of the Aegis.
- Necromancy: Despite its grim reputation, Necromancy was governed by the Archmage Vitae, who controlled the energies of life and death to uphold the balance during the war.
- Transmutation: The transformational magic of Transmutation was the realm of the Archmage Filian Morphos, altering the very essence of materials to serve the needs of the Aegis.